Vietnam (13 February 2014) NVIDIA officially showcased the successor to Tegra 4 – the Tegra K1 to members of the press from across South East Asia during a press tour in the city of Ho Chi Minh.
Jeffrey Yan, Senior Technical Marketing Manager shared with members of the press inside information about the Tegra K1 mobile processor. During the presentation, Jeffrey mentioned the current version of the Tegra K1 is a quad core, A15 plus a 192-core GPU Super Chip. To date, NVIDIA has managed to shrink their PC Kepler architecture into one small piece of chip and it will be available in 32-bit and 64-bit versions.
The Tegra K1 was designed with mobile devices in mind. NVIDIA hopes to bring more realistic and stunning visual effects for mobile devices. A secondary reason for the existence of the Tegra K1 is to resolve the complexity of game developer’s problem on producing games for mobile devices.
Members of the press got a sneak peak of how well graphics were produced on games such as Anomaly 2, Trine 2 and Serious Sam 3 with the Tegra K1. With EPIC Games bringing in Unreal Engine 4 to Tegra K1, stunning graphics and visual effects were produced for the game scenes which includes the adjustment of lighting, shadows and other details to make the gaming environment as real as possible. A demonstration on what Tegra K1 has to offer on mobile devices is also done through Face Works. A simulation of the human face constructed virtually as seen on PC would be the same as it would on mobile devices.
NVIDIA was also excited to announce the yet to be seen Project Denver at the press release. It will be announced and released at the second half of the year. The 64-bit version features Dual Denver CPUs and clock speed of up to 2.5GHz. The current 32-bit version has a clock speed of up to 2.3GHz. It supports DDR3L and LPDDR3 memories of up to 8GB. Supporting display devices are of those with 3840 x 2160 resolutions as well as 4K display screens. The Tegra also supports Direct X11 and OpenGL v4.4.
NVIDIA is also stepping up in the automotive scene. NVIDIA has been in the scene for automotive art impressions, marketing and sales, infotainment and navigation, digital instrument cluster, passenger entertainment and advanced driver assistant for many years now and now they hope to introduce the Tegra K1 VCM (Visual Computing Module) for cars. Currently there are more than 4.5 million cars on the road with NVIDIA processors on board and it is estimated that more than 20 manufacturers and over a hundred model of automobiles will be equipped with “supercomputing on the go”.
A demo on how well Tegra K1 VCM helps in Advanced Driver Assistance System (ADAS) is also shown during the press release. A demonstration of ADAS performing pedestrian monitoring, detection of blind spots, warning drivers when they sway from lanes. It also helps in avoiding collisions, recognising traffic signs as well as performing adaptive cruise control.
At the end of the press event, NVIDIA also highlighted another exciting upcoming feature codename Project Mercury. With the existence of it, drivers will get a fully customisable environment for the dashboard.
The Tegra K1 would bring much excitement to the world of mobile gaming and it would be something to look forward to for members of the public as well as mobile device enthusiasts.