AMD's Mantle API
Kuala Lumpur (19 March 2014) — AMD (NYSE: AMD) this week announced that Crytek and AMD have entered into a technology partnership that will add native Mantle graphics API support to CRYENGINE®. CRYENGINE is the latest iteration of the industry-leading game engine that has powered Crytek gaming titles since 2004.
AMD’s Mantle API makes creating games for the PC more efficient than ever. Launched in September 2013, Mantle works by streamlining communication between a gamer’s CPU and GPU. By alleviating communication bottlenecks and making efficient use of existing PC hardware, Mantle helps improve overall game performance.
“AMD is delighted to bring Mantle support to the enormous audience of gamers and game developers reached by Crytek’s CRYENGINE,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “Together, AMD and Crytek are forging a path for the graphics industry that better utilizes gamers’ advanced AMD GPUs through ‘closer-to-the-metal’ API design.”
The potent combination of Mantle and CRYENGINE empowers game developers to accelerate PC development and extract unprecedented gaming performance, exclusively from AMD products with Graphics Core Next (GCN) architecture.
“Crytek prides itself on enabling CRYENGINE with the latest and most impressive rendering capabilities,” said Cevat Yerli, Founder, CEO & President of Crytek. “By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control.”
The inclusion of AMD’s Mantle API will now allow CRYENGINE licensees to ready their development studios for a future increasingly focused on the ‘closer-to-the-metal’ vision that AMD has pioneered.
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